Something similar can happen if a door leads out of bounds or into a wall, but that can only happen through modding or glitches. When Mario enters the water, the angle Mario was facing before entering is preserved in a datum, therefore, when Mario jumps and lands on dry land, the next dive Mario performs will start with this angle. A few frames afterward, the angle will fix itself and the dive will be completed correctly.
Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles. From the Super Mario Wiki, the Mario encyclopedia. Super Mario 64 For alternate box art, see the game's gallery. Game Pak. Digital download. Nintendo 64 Controller. Wii Classic Controller. Nintendo GameCube Controller. Wii U GamePad. Wii U Pro Controller. Nintendo Switch Pro Controller.
Nintendo Switch Online Nintendo 64 Controller. Piranha Flowers. The Headless Snowman. Retrieved April 1, Nintendo Direct - 9. Retrieved September 24, Nintendo Direct Retrieved October 16, Nintendo Korea. Super Mario Bros. Super Mario 3D All Stars.
Retrieved September 23, Retrieved September, Super Mario at Mario's makers on Nintendo's most enduring mascot. The Guardian. Retrieved November 15, Meta categories: Better citation needed Rewrite requested Articles under construction Articles that need more images Pages with video files Pages with audio files Articles with long trivia sections.
In other languages Deutsch Italiano. Super Mario For alternate box art, see the game's gallery. Nintendo EAD. ESRB :. PEGI :. CERO :. ACB :. The hero of the Mushroom Kingdom and the game's protagonist. He was invited to Mushroom Castle by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment of Super Mario Unlike previous installments, Mario has a Health Meter and does not shrink in size if struck by an enemy.
Lakitu Bros. A pair of cloud-riding turtles that are documenting Mario's quest to liberate Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls.
He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of Mushroom Castle. They work for the organization Kingdom News Network. Princess Peach. The ruler of the Mushroom Kingdom. She invited Mario to Mushroom Castle for cake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the Castle's walls. The game follows Mario's quest to restore the Castle's Power Stars and liberate the princess.
Castle Grounds [note 1]. One of Princess Peach's attendants and an old friend of Mario's. He is one of several Mushroom Retainers that have been trapped inside the Castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted. Mushroom Castle. Bob-omb Buddies. Friendly Bob-ombs that lack fuses.
They reside in Bob-omb Battlefield , where they are at war with Big Bob-omb and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses.
If spoken to, it prepares a cannon for Mario to use. The cannon remains open and accessible for all subsequent revisits. Koopa the Quick. A large Koopa from Tiny-Huge Island. He challenges Mario to a footrace if spoken to and awards him a Power Star if beaten without using certain shortcuts.
A diminutive enemy Koopa appears in courses that feature Koopa the Quick after he is beaten, which suggests some sort of correlation between the two. Bob-omb Battlefield Tiny-Huge Island. Hoot the Owl. A talking owl who roosts in a tree near Mario's starting position on Whomp's Fortress. Once woken up, Mario can grab onto Hoot's talons and be carried high into the air for a limited time.
Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight. Big, talking birds found in courses that feature snow. They are instrumental in several Power Star missions. The Mother Penguin found at the base of Cool, Cool Mountain awards Mario a Power Star if her lost chick Tuxie is returned to her, while the Big Penguin found in the cabin at the top of the mountain gives him a Star if beaten in a race.
Revisiting this penguin after collecting all Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh. Cool, Cool Mountain Snowman's Land. Snowman Cool, Cool Mountain. A giant snowman. He is the focus of the mission " Snowman's Lost His Head ".
His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. Cool, Cool Mountain.
Princess Peach's pet rabbit. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea. A gentle giant that resembles a plesiosaur. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing a Ground Pound on its head. Snowman Snowman's Land. An enormous snowman that can be climbed as if it were a mountain. Wooden platforms and slopes line his body, allowing Mario to ascend.
Once he nears his head, the snowman starts to complain about an irritating crawling sensation on his body and tries to blow Mario off of him. A Power Star is one the very top of his head, and a deceptively spacious igloo can be found on his lower body. A mischievous monkey who steals Mario's cap when grabbed. Mario must grab Ukkiki again in order to get it back, but the monkey runs away if approached and must be cornered.
If grabbed, he begs to be released in exchange for a Power Star. Tall, Tall Mountain. An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of Mushroom Castle once all Power Star are collected. Yoshi awards the player with 99 extra lives and a special Triple Jump for fully completing the game. After which, he disappears off the side of the Castle. Big Bob-omb on the Summit.
Footrace with Koopa the Quick. Chip Off Whomp's Block. To the Top of the Fortress. Plunder in the Sunken Ship. Can the Eel Come Out to Play? Shoot to the Island in the Sky. Find the 8 Red Coins. Shoot into the Wild Blue. Red Coins on the Floating Isle.
Treasure of the Ocean Cave. Red Coins on the Ship Afloat. Mario Wings to the Sky. Behind Chain Chomp's Gate. Fall onto the Caged Island. Blast Away the Wall. Blast to the Stone Pillar. Through the Jet Stream. Slip Slidin' Away. Li'l Penguin Lost. Go on a Ghost Hunt. Swimming Beast in the Cavern. Elevate for 8 Red Coins. Big Penguin Race. Frosty Slide for 8 Red Coins. Secret of the Haunted Books. Seek the 8 Red Coins. Metal-Head Mario Can Move! Navigating the Toxic Maze.
Snowman's Lost His Head. Wall Kicks Will Work. Big Boo's Balcony. Eye to Eye in the Secret Room. A-Maze-Ing Emergency Exit. Watch for Rolling Rocks.
Boil the Big Bully. Bully the Bullies. In the Talons of the Big Bird. Shining Atop the Pyramid. Board Bowser's Sub.
Chests in the Current. Red-Hot Log Rolling. Inside the Ancient Pyramid. Stand Tall on the Four Pillars. Pole-Jumping for Red Coins. Hot-Foot-It into the Volcano. Elevator Tour in the Volcano. Free Flying for 8 Red Coins. Pyramid Puzzle.
The Manta Ray's Reward. Collect the Caps Snowman's Big Head. Chill with the Bully. Shocking Arrow Lifts! Top o' the Town. Scale the Mountain. Mystery of the Monkey Cage. In the Deep Freeze. Whirl from the Freezing Pond. Express Elevator--Hurry Up! Scary 'Shrooms, Red Coins. Mysterious Mountainside. Shell Shreddin' for Red Coins. Into the Igloo. Go to Town for Red Coins.
Quick Race Through Downtown! Breathtaking View from Bridge. Blast to the Lonely Mushroom. Pluck the Piranha Flower. The Tip Top of the Huge Island. Roll into the Cage. The Pit and the Pendulums. Cruiser Crossing the Rainbow. The Big House in the Sky. Red Coins on the Floating Isle. The player has to get onto the floating islands to collect two of the eight Red Coins and get back down on land to collect the rest. It is also possible to use Hoot.
Fall onto the Caged Island. The player has to use Hoot the owl to drop onto the island with the caged Power Star. It is also possible to reach it by using the cannon. Switch Star of the Fortress. The player has to activate the switch, which is under a Brick, and get the Power Star before the timer runs out. Plunder in the Sunken Ship. The player has to swim down to the sunken ship, lure Unagi the eel out of the ship's window, and climb inside.
While inside, the player has to open a treasure chest to fully drain the water in order to climb over ledges and steep grounds to be able to hit the yellow block.
Can the Eel Come Out to Play? The player has to carefully swim down to Unagi the eel and grab the Power Star attached to the end of its tail. Treasure in the Ocean Cave. The player has to unlock the four treasure chests in the bay's cave in the correct order to reveal the Star. Blast to the Stone Pillar. The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the Star. Red Coins on the Ship Afloat.
The player has to collect all eight Red Coins from the ship's deck as well as on land and in the depths of the water. The player has to get the temporary Power Star within a limited time as transparent Luigi. Through the Jet Stream. The player has to get the Power Star that is in the middle of the bay's jet stream by using Wario's metal ability. Slip Slidin' Away. The player has to jump into the cottage's chimney, slide down to the end, and then go outside to get the Star. The player has to carry Tuxie , the baby penguin , back to her mother.
Tuxie is located at the start of the course, where the slide entrance is. The other penguin is near the chimney and Mother Penguin, but she is not her baby. If Yoshi eats the penguins, he immediately spits them out. The player has to race down the cottage slide once more, but they should not take any shortcuts. The penguin's race allows no cheating. Luigi's backflip is also considered cheating.
Frosty Slide for 8 Red Coins. The player has to collect all eight Red Coins scattered around the snowy land. Two of them are in Ice and require Yoshi's fire breath to melt them. Snowman's Lost His Head. The player has to lead the Headless Snowman 's body back to his disconnected head. Mario's Super Wall Kick. The player must activate the cannon near the Mother Penguin, then use it to blast to the tree on a faraway ledge.
The player can also jump on a Spindrift to get to the area. Then, Mario must wall-kick twice to reach the Star. Alternatively, Luigi can simply backflip to reach it, Yoshi can flutter-jump or triple-jump, and Wario can triple-jump and dive to reach the platform that Mario is supposed to reach by the second wall kick.
Switch Star of Cool, Cool Mountain. The player has to race to get the Power Star within a limited time after breaking the ice water block near the Mother Penguin, covering the Power Star.
Only Wario can ground-pound the ice. After each hit, the Boo gets smaller. After the player defeats him, the staircase rises. The player has to defeat every Boo on the merry-go-round and fight the Big Boo once more. It is in the basement this time.
Secret of the Haunted Books. The player has to hit the books in the library in the correct order to gain access to the secret door area containing the Power Star. The order of the books is top, right, and then left. The player has to go from room to room for the eight hidden Red Coins. The last one of the coins is on the ceiling of the main room.
Mario can use his Power Flower ability, Luigi can backflip or scuttle, and Wario can triple-jump and dive to get the coin. Eye to Eye in the Secret Room. The player has to turn into Vanish Luigi to defeat Big Mr. I in the painting near the balcony. Switch Star in the Basement. The player has to get the Power Star within a limited time as fast as possible. The player can change caps to change into a different and much faster character.
Swimming Beast in the Cavern. The player has to use Dorrie to get up to the ledge and then break the boulder with Wario's strength. The player has to use the many elevators and lifts in the largest cave to collect all eight Red Coins. Metal-Head Wario Can Move. As Wario, the player has to smack the? Block in the lower level and snag the Power Flower. Then the player has to go to the! Switch below the water, press it, and go into the door it opens, and then Wario has to do two long jumps to obtain the Power Star.
The player can also somersault to the ledge as Luigi, wall-kick as Mario, or flutter-jump as Yoshi, which makes the long jumps easier. Navigating the Toxic Maze. The player has to go through the toxic maze, go to the second door, and get the Power Star above the lift. Luigi can go through the cage with his Power Flower ability. A-Maze-Ing Emergency Exit. The player has to go through the toxic maze once more to get to the door that leads to the room above the falling boulders, then the player has to monkey-bar to the Power Star.
Luigi can go through without taking damage with his Power Flower ability, as can Wario. Luigi can backflip up from the Black Brick in the room with the boulders, and Mario can wall-kick off a wall from the right of the brick. The player has to get the Power Star from falling boulders by punching three or four of them or eating the mushroom inside the Black Brick.
The player has to defeat all three regular Bullies and then the Big Bully once again. The player has to ride a floating cage to a structure and roll on the log to the Power Star. Mario can fly to the other side with his Wing Cap ability, and Luigi can go through the cage with his Power Flower ability and backflip at the starting point.
The player can also use a Green Shell. Hot-Foot-It into the Volcano. Once inside the volcano in the center of the area, the player has to climb to the top by using the footholds or riding the lifts.
Inside the Volcano. The player has to go inside the volcano again and get the Power Star from a small floating island by using the lifts. The player has to use a Green Shell to glide around the lava to collect all five Silver Stars. In the Talons of the Big Bird. The player has to jump under Klepto to get the Power Star held in his talons. Shining Atop the Pyramid. The player has to climb to the top of the pyramid, avoiding enemies, to get to the Power Star.
The player can use a Green Shell, but Mario can simply fly up with his Wing Cap ability, and Luigi can backflip to the top. Inside the Ancient Pyramid. The player has to get the Power Star that sits at the top of the inside scope of the pyramid at the end.
Luigi can backflip up throughout the mission. Stand Tall on the Four Pillars. The player has to stand on all four of the pillars to open the gateway to the Eyerok. The player has to punch the two eyes in its hands, three times each, to defeat them or two times each, if playing as Wario. If playing as Yoshi, the player must spit flames at the Eyerok. The player has to make it through the Tox Boxes and activate the switch to get the Power Star in the desert's oasis via the warp at one end of the Tox Box maze, then long-jump across within a limited time.
Alternatively, the player can use the warp to teleport to the Star. The player has to collect all five Silver Stars on the various sand ledges in the pyramid. This Star is in the original, but the Silver Stars replace the coins. Free Flying for 8 Red Coins. The player has to fly and roam for all eight Red Coins throughout the desert. Though harder, the player can also use Luigi's somersault, the cannons, and the tornadoes to get the Red Coins.
The player has to climb the Bricks after pressing a switch to go to the top of the sub to get the Power Star. Mario can float up to the Star with his Power Flower ability. Luigi can stand on top of the Power Flower block and backflip. Pole-Jumping for Red Coins.
The player has to collect all eight Red Coins by hopping from one pole to another over the submarine dock. The player has to swim through five air rings in a row and get the Star in the speeding current. Koopa Surfin' Switch Star. The player has to punch the middle Black Brick, then use a Koopa shell to reach the timed Star on the other side. The player has to get the Star huddled in the red cage, located below the dock leading to the pond outside the castle. The Manta Ray's Reward.
The player has to swim through the Manta Ray 's air circles five times in a row to get a Power Star. The player has to get to the peak of the giant snowman by either walking beside the large penguin or using the cannon to get there directly and not get blown away.
If the player is Luigi at the point where the penguin is, he can simply backflip over the ice. Yoshi can flutter-jump, Mario can triple-jump and then dive safely, and Wario can grab a Power Flower to go in the cannon and walk through the blowing wind. The player has to defeat the Chill Bully by pushing him into the ice water only once.
Wario can use his metal ability and simply walk into the Bully, while Yoshi can spit fire at the Bully. The player has to melt the ice cube blocks to release the Power Star.
Whirl from the Freezing Pond. The player has to jump onto a Spindrift to spin across to the other shore, as the Star is inside one of the yellow blocks. Luigi can backflip to the other shore without using a Spindrift. He and Mario can also triple-jump there, and Yoshi can flutter-jump there. The player has to use a Koopa shell to collect all five Silver Stars.
The player has to become transparent and fall into the sealed under-opening to the Power Star inside the igloo, which can be reached by using the green Koopa shell. The player has to use the lifts to get to the yellow block with a yellow prize. It can also be reached by using a backflip from below, or by floating there as Mario.
Mario can float up there. Express Elevator--Hurry Up! The player has to drain the water completely and activate the elevator, then jump on it before it gets too high. However, Luigi can use a Power Flower to go through the grating, with no elevator. Go to Town for the Red Coins. The player has to go to the world's abandoned town square and collect all eight Red Coins. To do this, the player must completely flood the world, then swim down the chain-guarded tunnel area.
Quick Race Through Downtown! The player has to get to the Star quickly with transparent Luigi in the town square. Some walls can be walked through. The player has to get the five Silver Stars scattered around the water world, with the last one being inside a Brick. Mystery of the Monkey Cage. The player has to get to the top of the mountain and find the Ukiki. This causes the Ukiki to break the cage and reveal a Power Star.
Scary 'Shrooms, Red Coins. The player has to collect all eight Red Coins on the mushrooms and ledges by the Monty Moles , then the player has to reach the Power Star on a distant mushroom by jumping to it. The player has to find and go down the mountain's secret slide without falling. Near a Fwoosh , the player has to leap into the wall where the coins indicate to enter the slide. Once they finish sliding and falling into a hole, they reappear outside in a cage with the Power Star.
Alternatively, Luigi can use his invisibility power, then somersault without using the slide. If the player falls off, they respawn back at the slide. Blast to the Lonely Mushroom. The player has to blast or use Hoot the owl to fly to the mushroom with the Power Star on it. The player has to fly, fall from Hoot repeatedly, or somersault around the peak and get the center coin in each ring of coins.
Breathtaking View from the Bridge. The player has to jump behind the long waterfall and break the Black Brick to reveal the Power Star. Pluck the Piranha Flower. The player has to start on the Tiny Island, go left from the starting point, and leap into the pipe on the last island. The player has to attack and kill every giant Piranha Plant that appears. If the player is Yoshi, they must eat the mushroom found in one of the logs or spit the fire shot by the Piranha Plants at them.
The Tip Top of the Huge Island. The player has to get to the top of the Huge Island once more and hit the block up there, revealing a Power Star.
Rematch with Koopa the Quick. The player has to race with Koopa the Quick in one more race. This time, the race is shorter than the previous one. Klepto has the Power Star once again in his talons, and the player needs to touch him to get it. The player has to collect all eight Red Coins in the crypt under Wiggler 's small nest.
The player has to unclog the pond above the island. To do this, on the Tiny Island, the player has to ground-pound the ground on it. The player then has to go onto the Huge Island, fall through the exposed opening, and face Wiggler. The player has to jump on the Wiggler's head three times to get its Power Star. Switch Star on the Island. The player has to get the timed Star within a limited time under Wiggler's small nest.
The player has to become transparent and fall through the various floors to the Power Star in the cage. This Star is in the original, but Luigi is required to get it. The Pendulum Switch Star. The player needs to get the timed Star within a limited time. This Star is in the original, but a Switch Star makes it appear in its original location. The player has to jump to an alcove near a horizontal clock hand, which is the intended method of getting there.
The player has to get to the top of the clock, hop onto the Thwomp , and get the Power Star at the top ledge. Mario does not have to stand on the Thwomp. He can float up with his Power Flower ability. Timed Jumps on Moving Bars.
The player has to leap into the clock painting with the minute hand at 12 to stop time and objects moving, then collect all eight Red Coins in the frozen clockwork. At the starting point, the player can just hold still, moving about once in a while. The Silver Stars automatically fall towards the player. Cruiser Crossing the Rainbow. The player needs to get up to the flying boat, where high winds roam, and nab the Power Star on the forward bow while using Wario's Power Flower power.
Mario can use a Power Flower to reach it. Very strangely, Yoshi can use his tongue to scoot up to get to the Star. The Big House in the Sky. The player has to use the magic carpets to float among the rainbow strands to get to the roof of the house. Mario can float up to the Power Star without using the carpet inside the manor. The player needs to wall-kick, backflip, or flutter-jump up various ledges to get all eight Red Coins in the walled maze. Though difficult, the coins can be collected even as Wario by utilizing a series of triple jumps.
Swingin' in the Breeze. The player has to go onto the many moving ledges and metal swings to reach the tip of the obstacle area. The player must take the same way from the previous Star, then head for a structure with triangular platforms four creeks above seesaws.
After pressing the switch, the player has to make it to the top before the triangles reset and become impossible to climb. Luigi can somersault from the top without using the triangles.
Somewhere Over the Rainbow. The player has to blast to the highest island, where a Chuckya is located. The player must grab the Star inside a yellow block before the Chuckya can throw them off the edge. Switch Star of the Manor. As Mario, the player has to hit the switch outside the house in the sky and collect a Power Flower to float up to the roof as fast as possible, where the Star is temporarily placed.
Though difficult, the Star can also be collected with other characters by riding a carpet up to it. The Princess's Secret Slide. In the character-selection room, the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide.
The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the! Block that contained the previous Star. In the room leading to Jolly Roger Bay, the player has to jump or backwards-somersault into the alcove on the right side of the room. The player has to swim about and grab all eight Red Coins. In the Boos ' courtyard, the player can find three Bricks placed together.
The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. Some Silver Stars may be in Bricks or Goombas. With at least 14 Stars and playing as Mario, the player has to go to the starting point in the castle. The player has to press and hold to enter first-person mode, then look up into the beam of light. Here, the player, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red?
Switch to make all of the? Blocks solid. The player needs to use Metal Wario to collect the eight Red Coins in the speeding river behind the castle grounds' main waterfall in Hazy Maze Cave.
To enter the level, the player must get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake.
Then the player has to jump into the pool to enter the area and collect all eight Red Coins to reveal the Power Star. Another Star can be found by using Mario. At the small island at the end of the area, the player must jump into the block and grab a Power Flower.
Then the player has to float up, following coins, to grab another Star. If the player gets sucked by the strong water current, they end up in the moat outside the castle.
The Secret Under the Moat. The player has to collect all eight Red Coins over the obstacles with Wario and the red and green caps. The player enters this area by draining the moat, going out through the new front door, then using Wario to smash the Black Bricks over the entrance there. The player has to grab the cap, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcrop to the left.
The player then has to stomp onto the switch for the Star. The player then has to either use two Power Flowers or wall-jump to make Wario's way up to the Star. The player has to fly and collect the eight Red Coins from the many clouds.
Also, on the island with a cannon, the player has to grab Wario's Cap. The player can also get to the Star by long-jumping from the start to the Black Brick. The player must then break it and grab the Power Star reward. If the player falls off, they end up in the lake outside the castle, but they do not lose a life. Bowser in the Dark World. The player has to race up the four outcrops above the seesaws to claim the temporary Star after hitting the switch near the pipe.
Luigi can backflip over them. In addition, after the player collects all eight Red Coins, another Star appears near the tube pipe. The player has to collect the eight Red Coins to earn another Power Star. The player has to race up the spinning purple spear with an Amp rotating around it to claim the timed Switch Star after hitting the switch below the Whomp.
The player can also collect all eight Red Coins to grab another Power Star. The Star is located near the pipe, around the realms, where the last coin is also located. In the courtyard, the player has to ground-pound, kick, or punch every Boo to earn all eight Red Coins to get a Power Star, which appears in front of the Star statue. In the Rec Room, the player has to leap into the small painting of a sunny island. In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and wall-jump up between the fences to grab a Switch Star.
To grab all eight Red Coins, the player must use every character's cap to float, smash Bricks and Black Bricks, triple-jump, turn transparent, and backflip their way up to the Red Coin Star. The player can use Mario or Luigi or their respective caps to smash the Black Brick with the help of a mushroom found inside a Brick.
Luigi must make his way to the end, then grab a Power Flower and race through the Boo painting near the collapsible bridge to get another Star. Then he must grab another Power Flower to get back and not get blown away. Luigi is the best choice for collecting the Red Coins. All are easy to grab, but Luigi must turn transparent to grab the seventh in a cage and use Mario's Cap to float up to the last coin in order to unearth the Star. Then he must use another Power Flower to come back.
In the mirror-filled room leading to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to snag a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. After 40 Power Stars have been obtained, glowing rabbits randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before.
When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groan.
Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave course, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they do not give any Stars until the player has collected at least 20, 40, and 60 Stars, respectively. A giant Bob-omb that attacks by throwing smaller Bob-ombs when faced by Yoshi. The Big Bob-omb can be defeated by spitting the Bob-ombs back at him three times.
If he is faced by Mario, Luigi, or Wario, the Big Bob-omb attacks by tossing the player around the stage, but he can be defeated if the player picks him up and tosses him or throws Bob-ombs at him three times. Bob-omb Battlefield. A giant Whomp that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him. A giant Goomba that holds the key to Mario's door and walks around the stage with some Goombas.
Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.
A similar foe to Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. King Boo can be defeated by hitting him three times with any attack other than jumping. A pair of disembodied stone hands that attacks by punching the player and slamming down its fists at them while leaving an eye exposed.
The player must punch each eye three times or twice if playing as Wario to defeat the Eyerok. If playing as Yoshi, the player must spit fire at the Eyerok. A large Bully encased in ice that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.
Chief Chilly Challenge. A caterpillar-like character that is angry at the player for flooding its house. It attacks by charging at the player. When its head is jumped on two times, it turns angry and attacks at a much faster speed. When jumped on once more, it is defeated. Mario's archenemy and the main villain of the game.
Bowser's tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a Floating Mine once the first two times he is fought. For the final encounter, the player must throw him into Floating Mines three times to defeat him. A giant Boo that is fought three times in the game in the same course. The Big Boo attacks by ramming the humans if they are not looking at the Big Boo. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible.
A giant Mr. I that hides in a secret room at the top of the mansion along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy. A large Bully that is fought two times in the Lethal Lava Land course. It attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the freezing water once defeats him. The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle's doors and cannon, a moving platform added to the moat and lake, and a Chain-Chomp bouncing around the area.
One of the Power Stars is at the tip of its chain. In the main game, this course is accessed from a painting in the Rec Room. There are a few differences: The background music was changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.
In the main game, this course is located in the character-selection room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in Star Spheres. If the player falls off, they are returned to the beginning of the slide. In the main game this course is accessed from the courtyard of the Mushroom Castle, through a hole under a brick block. The course features rolling balls which Wario can break , and in VS mode, no enemies and two yellow blocks containing feathers.
It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is! Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you. Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds.
Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve. Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs! Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper. Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.
This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it. Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage. Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen. Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up!
Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety! Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.
Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction. Connect the Characters. Draw lines to match the characters' heads to their bodies. Press "GO! Hit Koopa shells together to score points.
Hit many in a row for even more points. Score even higher points by smashing green shells together. Only players with superb stylus skills will be able to make Mario bounce through the rings! Memory Match. Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!
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