Vicky mod download






















It not only adjusts the economy and migration mechanics but also introduces a host of new decisions, events and mechanics suggested by a wide variety of players in this sub-forum — thus providing the mod's unofficial second name: "People's Democratic Mod". It's become something of an unofficial expansion pack, and one that is continually growing as more and more gets added into it.

The goal is not to change vanilla Vicky unnecessarily, but to smooth the rough edges that players experience and create a working world economy and a rich historical context for both historically-minded and sandbox players. Explore Wikis Community Central. Register Don't have an account?

You can now see forests, mountains, snow, and fields from a macro perspective. Give it a try to see what you think. Victoria 2 requires a ton of statistical analysis. It can get pretty overwhelming with the sheer amount of information you have to process. Though it has already improved user-friendliness from the first Victoria game, it can still be quite daunting for newer players — and the Victoria 2 Advisor aims to help with that.

How it works is that you feed the Advisor a save file, and it gives you loads of helpful information like missed research, clergy and leader values, naval overviews, and much more. The first of the two is the Save Game War Analyzer, which basically presents all war-related information for any Victoria 2 save file.

This mod will give you an overview of all wars that have occurred in the save, with each war having a much more detailed menu to dive into. As I mentioned earlier, Victoria 2 tries to move the focus away from warfare and more towards economical advancements instead. Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance.

It basically aims to improve user accessibility without affecting much in terms of default gameplay. It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount.

There are also a few sound enhancements included for revolts, construction, and research completion. Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay.

Some aim to give you completely new scenarios to play through, while others just aim to improve overall experience without altering too much of the base game. Some issues addressed include overpowered colonies, super-speed assimilation, and repetitive election events.

Farming technology is now affected by a number of additional factors like literacy, consciousness, and militancy. Another rebalance mod here, ZinnMod offers a different take on fixing game-breaking or ineffective mechanics. Some examples of changes include a lowered national focuses requirement, assimilation and religious conversion changes, and an expanded effect of crimes. Before we get into the more serious overhaul mods for Victoria 2, I always like to throw something in just for fun.

Apocalypse is an interesting scenario mod as it brings zombies to your Victoria 2 playthrough. The mod revolves around the premise that in , there was an outbreak of a form of the Solomon Virus which basically turned people into zombies.

Sounds fun! Technologies have changed to reflect the time period, along with new events, nation statistics, and units that are based on actual historical data. Kaiserreich aims to retell history as if the Germans won WWI, reflecting how the world might have looked now. Included here is an extended timeline covering , plus new units, a revamped technology tree, and new nations to play as. If you feel like expanding on the warfare aspect of Victoria 2, the Cold War Enhancement Mod is a great place to start.



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