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Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph! Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle. How to unlock: 27th character unlocked in Smash matches 1st character in Yoshi's Classic Mode unlock tree. Found in the Light Realm in World of Light. He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery.

The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version. How to unlock: 31st character unlocked in Smash matches 3rd character in Pikachu's Classic Mode unlock tree. Found in the Dark Realm's Mysterious Dimension. He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.

The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog. This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.

Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health! Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.

As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!

A ninja-like fighter that battles with moves like the Water Shuriken. During its Final Smash, it turns into Ash-Greninja!? Secret Ninja Attack. You can choose from the three types of Mii Fighter and select from a set of three specials for each type.

You can also choose one of 12 voice options! An expert in physical combat, capable of delivering powerful blows. An expert in swordplay with fantastic reach and attack power.

An expert in long-range projectile combat. With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her!

Keep the pressure on your opponents from a distance with ranged attacks! This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation.

Both the male and female versions of Robin are available, so you can choose your favorite. He is the only fighter that can change his status during battle. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks! The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. The different color variations are the Koopalings! Down - Mechakoopa. This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons.

Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can also select his Advent Children outfit.

Charging up his Limit Gauge increases his special move abilities! Land a powerful hit! Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. Players can choose male or female versions! An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time! Dark Samus joins the battle as Samus's echo fighter. With floatier movement, she's a little different from Samus--and she doesn't roll when dodging or jumping.

If you look closely, you can see that her bombs and missiles look a little different, too. Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy. The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter.

His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword. Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!

Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship. The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach.

He also uses projectiles like an axe, holy water and cross. Richter from the Castlevania series joins the battle as Simon's Echo Fighter!

His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color. With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter.

Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle.

Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move. A fighter with many special moves that appear to come from the world of pro wrestling. Let the Z-Power explode and deliver a powerful blow!

Piranha Plant joins the battle as a stand-alone fighter in the Super Smash Bros. Ultimate game! With its powerful bite, Poison Breath, and ability to call in Petey Piranha for a larger-than-life Final Smash, this fighter's ferocity is as sharp as it teeth. Ready your pipes and flowerpots; your opponent won't see you coming! Then again, Piranha Plant doesn't really "see" either. It doesn't have eyes. Joker steals the show when he joins the Super Smash Bros.

Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time.

Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros.

Ultimate Fighters Pass. Byleth is coming to the Super Smash Bros. This iconic fighter is the fifth fighter in the Super Smash Bros. Progenitor God Ruptured Heaven. This iconic fighter is the first fighter in the Super Smash Bros. This iconic fighter is the second fighter in the Super Smash Bros.

Sephiroth, armed with his ruthless Masamune sword and a desire to destroy, joins the Super Smash Bros. Ultimate game as a part of the Super Smash Bros.

This silver-haired swordsman is Cloud's arch nemesis and one of the most iconic villains in gaming. Don't be fooled by his chillingly calm demeanor, his hard-hitting style can deal some white-hot damage.

Pyra hits with incredible power and Mythra boasts extreme speed. Swap between the two at any point during battle—or just stick with one. Ultimate game. The son of Tekken icon Heihachi Mishima, Kazuya has a chip on his shoulder and destructive power. Ultimate roster! Wielding his Keyblade and an arsenal of spells, Sora is a veteran when it comes to battling enemies and is ready to bring his 3-hit combos and aerial style into the fray. Master Hand makes a brief playable appearance in the ending of World of Light, where he is playable in the penultimate level before fighting Galeem and Dharkon.

In this battle similar to a round of Mob Smash, Master Hand must take out 50 light and dark puppets of various fighters.

He also can fly around the stage. The player can use eight different moves as Master Hand, which are derived from his boss counterpart. Once all 50 puppet fighters are defeated, the battle is over and Master Hand is no longer playable. The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation.

Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player. Master Hand. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks.

Master Hand can also throw spiked balls and blobs of ink at the arena. Giga Bowser. Giga Bowser is a monstrous version of Bowser that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.

Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again.

When on low health, Galleom will stomp around in a tantrum, and gain faster attacks. Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.

The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player. Crazy Hand. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and has some unique attacks such as spawning bombs and flailing on the ground.

Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail. Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.

Dracula is a boss with two different forms: a humanoid vampire, and a hideous green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.

Dark Emperor. The Dark Emperor is a giant bird monster appearing in Find Mii. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away.

When defeated, he grants large stat boosts to whoever finished him. Metal Face. Metal Face is a humanoid robot that has a chance to show up at nightfall in Gaur Plain. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage.

If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage. Yellow Devil. A yellow robot present at Wily Castle with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters. Fighting Mii Team.

A horde of Mii Fighters which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.

Alex Olney, Nintendo Life. So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present even Pichu , the customisability is overwhelmingly vast and it's all topped off with super-solid single-player modes to boot. We're not sure how you could make a more robust or pleasing Smash game.

Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.

Chris Carter, Destructoid. Crossroads Inn Cheats. The Surge Cheats. Soulcalibur VI Cheats. PC Trainers. Ancestors Legacy Cheats. Lego City: Undercover Cheats. There is no crime in getting useful tips and other types of assistance when playing computer games even if some players look down on it. The latest cheat-code tracker includes cheats, 38 console cheats and 20 walkthroughs. Its user interface is divided into three main parts: tabs for selecting the type of assistance required on the top and performing other required tasks, list of games on the left pane and explanations about the selected game on the right pane.

If you have installed the Cheatbook-Database , you will be able to update your Cheatbook Database directly. Release date: November 1, Spotlight - Tribes of Midgard Trainer. Tribes of Midgard is a co-op game with a unique blend of action, survival, and roguelite elements. Heck, this thing is jammed to overflowing with stinking undead. It's more action-oriented than past Resident Evil games. Zombies are everywhere, and you'll have to master the new dodge move pretty early if you wanna survive Raccoon City's mean streets for long.

You'll even come across the occasional civilian in need of saving. You can hear their terrorized cries from a distance. Race to their rescue before they get gang-munched. We know of at least one mini-game you can open when you beat RE3.

Perhaps saving all the civilians is one key to unlocking it. With its zombie-packed streets, RE3 is a tad trickier than previous Resident Evil outings. Newbies can play at an easier mode, called Light Mode, which offers more ammunition and an easier dodge move. Besides the varied undead you'll face zombie businessmen, zombie doctors, etc.

It's not the new critters, dodge move or decision moments see sidebar that make RE3 different from its predecessors. The new wrinkle here comes in the form of a hulking, mutating, terrifying new character named Nemesis. He shows up early in the game. He has a definite problem with S. And he spends the rest of the game busting through walls, doors and windows, kinda like the boogey man meets Kool-Aid man.

He'll follow you from room to room and he's lightning quick. The Nemesis is easily the most terrifying Resident Evil enemy ever. That has some die-hard RE fans a little worried, and some skeptics see RE3 as more of a sidestory than a true sequel. But while Capcom staff wrote RE3's scenario, Flagship is still checking over the plot to make sure everything fits together in the growing Resident Evil universe. The game does promise to answer many of your questions about the Umbrella Corporation and its schemes.

Unless the Nemesis kills you first. This DC version of the PlayStation classic should be out now, but since we haven't gotten a final from Capcom yet we had to settle for this small preview.

DC Nemesis looks like the PC version--same old models, backgrounds and textures, but at a higher resolution so they look crisp. Now all the costumes and the Mercenaries' minigame are unlocked from the start, plus a health display has been added for the VMU. Umbrella Corp. Now Jill Valentine, former S. Special Tactical And Rescue Squad team member and one of three people to survive the mansion, finds herself trapped in Raccoon City.

The populace has been turned into zombies and Jill must fight for her life, attempting to escape the evil intentions of Umbrella, Inc. To make matters worse, Jill is stalked mercilessly by the Nemesis , an unstoppable killing machine that has been genetically programmed to kill all S. Time to whip out the lockpick, load up the shotgun and run from the really big spiders. When Resident Evil RE first came out for the PlayStation over five years ago, it set the gaming world on its ear, inspiring countless knockoffs and three sequels including a rumored fourth for the soon-to-be-released Nintendo Gamecube.

It would seem that stock in Umbrella, Inc. Alas, this reviewer does not see it staying that way with the newest rehash. Resident Evil 3 crash-lands on the PC-emphasis on "crash. Hopefully this is not your first Resident Evil game.

If it is, you should really start by playing the first two, as this is a continuing story that spans four games to date. Jill Valentine, the heroine from the original RE , is fed up. The original conspiracy was covered up; her boss, Police Chief Irons, has been bought by Umbrella; and no one believes her story about the mansion. Packing her bags and resigning from the police force, Jill decides to join her partner Chris Redfield in Europe.

But poor Jill decides to pull out 24 hours too late and finds herself thrust in the middle of big trouble once again. The town is teeming with zombies and other baddies. All this occurs hours before police rookie Leon Kennedy and Chris Redfield's sister Claire come into town for the events of Resident Evil 2. I played RE3 with a gamepad. Capcom actually recommends the Microsoft SideWinder control pad for gameplay.

RE games were originally designed for console systems, so using a gamepad especially if you played the other games makes for an easier time. The d-pad controls the characters in a much more usable way as compared to the keyboard. Obviously you could play this game using a keyboard, but I found these controls clumsy and not as comfortable; plus with actions like running and evading, it's easier to use a gamepad.

RE3 features the third-person view seen in every other RE game. Camera angles are fixed and vary from screen to screen. Characters Jill and Carlos a paramilitary trooper run through Raccoon City trying to find the way out, solving fairly rudimentary puzzles and finding the proper keys to open the doors. Along the way Jill the primary character finds more powerful weapons, keys and equipment designed for improving the weapons she finds. Occasionally, Jill will run into other people who are wrapped up in their own problems, but will give a sketchy clue to move the story along.

Toward the beginning of the game, Jill finds another member of the S. When Jill tries to ask more, the cop merely responds, "You'll see," and runs away. Well, the "He" he was referring to is the Nemesis, a gigantic hulking monstrosity that has been programmed to kill all the S.

The Nemesis seems to show up at all the wrong times, tearing the place up and firing his rocket launcher. No matter what you do, he just keeps coming. Everyone is here The entire Smash Ultimate cast is here with even more characters and content!

Our job is to listen to what Ninty wants and implement it successfully into Smash! Can we do it or will our product flip? Will we add tripping or will we add wavedashing? What characters will we include? Welcome to Super Smash Bros. Infinite Please take a minute to read up about the project and how to participate. Shout out to airConditioner for drafting this up: Hello potential developer! Welcome to the Super Smash Bros.

We are very excited to see that you have expressed interest in joining our project. Here are some FAQs regarding our project: Is this actually going to be a fan game? Unfortunately, this is just a creative brainstorming project. We are only coming up with ideas on how this game will function, what characters it will have, and how different it will be from its predecessor, Ultimate. This project is run on a job-by-job basis.

Robotto , Krookodilian , and airConditioner will be providing prompts regularly for us developers to answer. These prompts can range from specific Submit a Halloween Themed character to vague Suggest a new first-party franchise for our next character. Once some time has passed after the prompt is given, we will vote on the suggestions, with the winning suggestion s making it to the final game.

Furthermore, when we do add characters, keep in mind that we try to keep the newcomers different. This doesn't mean that you would not be able to suggest them again later, it just means we can't have two similar characters back to back.

Again, we will have specific times to suggest characters, so please hold onto your ideas for then! What about Spirits and Music? As with other parts of the game, we will be submitting spirits on a case-by-case basis, in order to account for the work our Spirit Team does. The two main times we will submit spirits will be after a new character is revealed and when a spirit event is made.

Spirit events are week long submissions that are themed around a particular This can be things like holidays, such as Easter, genres, such as fighting games, to more abstract concepts, like inanimate objects. We do have set rules, about submitting spirits, however. During spirit events, we will only accept 3 submissions per user and each submission is approved based on the discretion of the Spirit Team. Some examples of spirits that will be rejected are real life hardware, such as gaming consoles and accessories, spirits with no official art, and spirits that will increase the age rating.

Additionally, when submitting spirits, it is highly encouraged to follow the format listed below to provide the Spirits Team with the information required to add them to the wiki. Krookodilian said:.

While we're on the topic of submitting spirits I just want to mention the formatting of spirit posts. Right now the way that the inforamtion for a spirit battle is displayed varies depending on the submitter, so its not very cohesive, and some are missing information or use inconsistent language to describe the same things. This is the format I use and Venus has encouraged others to adopt it as well. Here are some resources that I use when making my spirits that helps with keeping the skills they have accurate, as well as not creating a spirit thats already in the game.

A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any support spirits. Primary spirits have one of four types: Attack , Shield , Grab , and Neutral. Attack is strong Support spirit Support spirits are a type of spirit in Super Smash Bros. A spirit team can include up to three support spirits, depending on the number of slots provided by the primary spirit and the number of slots occupied by each support spirit.

Primary spirits provide a number of slots for Each Spirit Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent In terms of music, we have a document on the main page. Music will be added periodically to prevent the document from filling up too fast. Each universe has a cap number, such as 40, that will be the maximum number of allowed songs. This means that of the 40 songs that will be added throughout the project's lifespan, only 15 will be accepted at the moment.

Like with spirits, we will be accepting music on a case-by-case basis. Songs that have difficulty negotiating for, songs with little to no relation with Nintendo or the characters in the project, or series with too many songs will be removed. Fan remixes are allowed, provided you give credit. Wait, a wiki?

Yeah, we have a cool wiki. You'll find almost everything related to the project on this site. That's about all I can think of for the project right now! Please enjoy your stay and we look forward to working with you! Leadership Team The Leadership Team helps run, plan, and progress the project along. Please don't hestitate to ask a question to anyone of us!

Robotto airConditioner Super Smash Bros. Below is a list of content confirmed for Super Smash Bros. Infinite and has a presence on the Super Smash Bros. Characters SSBI. Spoiler Roster 26 including Echoes airConditioner. Side Special: Move Shoots out a hand made of energy which pushes opponents bakcwards. Charging it creates Wild Growth which launches him even more. Creates a earthen spear which creashes down while in the air. Final Smash: Judgement Summons Judgement which unleashes a massive amount of Venus Psyenergy into the targeted opponent.

Down Taunt: A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.

Left Taunt: Isaac swings his sword to the right and spins and swings it to the left. Spoiler Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out. Spoiler Issac looks behind him. Issac adjusts his hair, before going back to battle stance.

Spoiler Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera. Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly. Two allies accompany Isaac in battle. Alternate Costumes Spoiler. Neutral Special: Spear Throw Throws his spear like a javelin. Charging it increases the power. Can reflect projectiles.

Up Special: Waddle Copter Spins his spear rapidly which levitates him off the ground. Performs a wide-sweeping aerial swing while in the air. Down Taunt: Bandana Dee twirls his spear. Right Taunt: Bandana Dee falls asleep, thinking about an apple. Left Taunt: Bandana Dee happily waves his arms. Spoiler Bandanna Dee lands in by Parasol. Spoiler He rushes by in a friend train with 3 parasol waddle dees A giant ball of waddle dees rolls by before exploding leaving only Bandana Dee He does a few rapid jabs before holding his spear by his side and sitting down to drink some apple juice.

Vaguely implied to be Ash's greninja, but still very generic. Spoiler Up Taunt: Takes a selfie. Down Taunt: Transitions into Octopus form and bounces up and down quickly. This can help recover some ink. Right Taunt: Jumps up and down excitingly. Left Taunt: Hoists the Dapple Dualies in the air. Take from the beginning level of Octo Expansion. Spoiler Checks their clothes. Runs the back of their neck.

Spoiler Does two flips before aiming the Dapple Dualies on both sides. Female variants raises the guns up while thrusts a hip out and smirking. Male variants aim the gun downwards and does an edgy pose. Based on the Dualies victory animation in Splatoon 2.

Raises the Dynamo Roller up and rests it in their shoulders. Female variants leans forward and smiles while male variant does a thumbs up. Based on the Roller victory animations. The Octoling appears sitting on the Slosher. They then get up, spin, and lean forward on the weapon. Female variant looks forward in a sassy way while make variants wistfully look up.

Based on the Slosher victory animation. Player fights against eight opponents in waves of 1 against 4. Stages are also based on the idea of 8. Spoiler Up Taunt: He performs a crotch chop. Down Taunt: Waluigi shakes his fist and says "Cheaters!

Spoiler An Assist Trophy drops onto the ground and releases Waluigi. Spoiler Waluigi twirls his mustache before briefly picking his nose Waluigi taps his foot repeatedly, in a less agressive version of his current asisst trophy attack. Spoiler Waluigi claps his hands with a rose in his mouth, does a tango pose and spins before ending with a final pose where he holds his rose towards the camera.

Waluigi jumps from left to right in a goofy, Waluigi-esque way, holding his trophy high, referencing his tournament winnning animation from his first game appearance, Mario Tennis on N Waluigi jumps goofily, poses to the left and right, spins around, and ends with a Micheal Jackson-esque tip of his hat. Classic Mode: Waluigi's the Best! All Waluigi's opponents are previous assist trophies or game elements that weren't made playable until later.

Spoiler Up Taunt: Crash faces the screen, grins strangely, and it wiggles his eyebrows. Down Taunt: Crash raged a Wompa fruit and chucks it in the air. It will then splat down onto his head. Right Taunt: Aku Aku appears and spins around him while he looks gleefully. Left Taunt: Crash will do his crash dance. Spoiler Crash spins out of a wooden crate. Spoiler Looks to the right and then to the left Dozes off. Spoiler Crash jumps into the air in a celebratory fashion and then grasps both hands together and shakes them into the air.

Crash grabs a Diamond and then throws it into the air. He then does a stylish spin and then drops to one knee with his arms out stretched. This is a reference to his finishing animations. Crash performs the final part of his victory dance. Classic Mode: A Crash-tastic Adventure Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well. Nitrus Brio and slimes that come from his potions. Nitrus Brio's monster form.

Mario has three stocks. For the first stock, he begins the battle with a rage blaster. For the second, he begins the battle with a rocket belt. For the third, he does not have an item, but is accompanied by a Red tiny Meta Knight as an ally Dr. Mario and Meta Knight represents Dr. Neo Cortex and Uka-Uka. Spoiler Up Taunt: Stylist does two quick brushes of her hair with one hand, while holding her hair behind her with the other hand Down Taunt: Stylist does quick small claps in front of her chest while heart effect emanate around her.

Right Taunt: Stylist pulls out a pocket make up mirror and reapplies her lipstick. Left Taunt: Stylist runs her hand through her hair and billows it out which causes it to flow in the wind. Spoiler The Stylist walks out of a changing room. Spoiler Stylist waves to the crowd Stylist brushes dust off her outfit. Spoiler Note: All of Stylists victory animations features her walking down a fashion show catwalk as cameras flash all around her.

Stylist walks up and waves to the audience Flips her hair and looks in the camera with a smile. Spins around and poses. Classic Mode: Fashion Show Victim Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.

Red looks up puzzled. Down Taunt: She faces the camera and waves the wand in a full circle and then thrusts it forward. This causes Red to transform into the wand. Right Taunt: A green aura surrounds Ashley as she faces the camera and holds her right palm out. Red grips the Trident angrily.

Left Taunt: Ashley twirls on one foot and then flicks her hair without any emotion. Red though snickers while hovering in the air. Spoiler The gate from her stage in WarioWare Touched opens up, revealing a menacingly standing Ashley who slowly walks to the foreground. Red then jumps out of the shadows to stand next to her. Spoiler Ashley gets out her rabbit doll and rubs its head - causing said head to fall off.

Ashley dusts off her dress. Red squats up and down slightly. Red shakes his Trident up and down happily. Spoiler She appears on the screen with her back facing the camera which is all dark and gloomy, slowly the camera zooms in to Ashley with the air of creepiness slowly fading and as she turn her head to the camera she scare the player by wearing a mask before taking it off from her face.

Shortly after doing this, Red jumps out nearby to Ashley and hoists his Trident up. She zooms into the screen using her broom, camera zooms in to caught her in the act, she take notice at this and she then strike a "shh" pose as if she want this to be a secret before disappear off-screen like she's in a hurry. Ashley appears with Red in front of a cauldron and takes a dried-up lizard into the cauldron which causes it to emit a small explosive mushroom cloud from the cauldron which casts a slightly eerie green light.

In addition, the opponents all have a magical aspect or something related to as such to them much like Ashley. Every secondary opponent is tiny to reflect the small stature of Red. Spoiler Up Taunt: She holds up her staff which emits an sinister purple light. Down Taunt: Medusa leaves her staff to float and maliciously looks at her side in a thinking pose, like she's plotting something. A little nod to one of her Kid Icarus: Uprising sprites. Right Taunt: Medusa waves out her staff and cackles.

Left Taunt: Medusa uses unholy magic to alternate her face from her usual one to that of her true form with a demonic-looking mono eye. Spoiler Medusa rises out of dark clouds and her eyes quickly flash red similar to her first appearance in Kid Icraus Uprising : Chapter 1.

Medusa looks up angrily. Spoiler Medusa turns her back to the camera while glowing with a dark purple energy. She then turns back to face the camera which shows her hideous mono eye form. She then screams at the screen. She appears in her monstrous gigantic form and holds her staff aloft while laughing.

This is unique as she is some distance away from the camera. She stamps her staff on the ground which causes a purple shadowy wisp to rise up and engulf Medusa as she cackles.

Classic Mode: Extinguish the Light Medusa fights characters that are holy or based on light in some way. Both hold the Triforce, an ancient holy relic. Spoiler Barista floats in tied to three balloons which pop one by one, like the intro to night walk. Spoiler Barista wags his tail. Barista puts his paws on his headphones and bops his head to the music. Spoiler Barista appears alongside the Love Rap trio.

Barista responds with a bark. Barista throws a pillow into the air, the camera following the pillow. He then sleeps on it. Classic Mode: Rhythm Melodies Barista's route revolves around different kind of music genre in which a music that closely matches each theming plays in the background with character and stages all based on that.

Left Taunt:. Spoiler Falls from the top while landing and performing a roll as debris rains down. Spoiler Jill stops moving and rests her head on her hand and goes into a thinking position, with her eyes looking up as she's thinking of a plan on how she'll be surviving the on-going battle. A reference to her Idle animation in Resident Evil.

Jill suddenly stops moving and slowly looks behind herself with a little visible sweat drop on her face. Hey, who knows, there just might be a zombie behind you right now! Spoiler Jill sets off a flare for a rescue helicopter and signals for help. Stages are chosen for their dark ambience. Spoiler Up Taunt: Leon wipes the sweat from his brow. Down Taunt: Leon takes his flashlight and points it to the right and to the left while keeping his gun arm steady.

Right Taunt: Leon raises his pistol with both hands close to his face. He then looks to the right and then to the left. Left Taunt: Leon unloads his handgun and checks his ammo before reloading it. Spoiler Leon appears in a manner like Captain Falcon but in a beat-up police car. He jumps out and arms himself. Spoiler Leon stops moving and rests his head on his hand and goes into a thinking position, with his eyes looking up as he's thinking of a plan on how he'll be surviving the on-going battle.

A reference to his Idle animation in Resident Evil. Leon suddenly stops moving and slowly looks behind hisself with a little visible sweat drop on his face. Hey, who knows, thise just might be a zombie behind you right now! Spoiler Leon sets off a flare for a rescue helicopter and signals for help.

Leon pushes down a zombie who is trying to attack him and takes a knife and stage downwards. Leon takes aim and fires a gas canister behind him which explodes. All battles are Stamina matches. Spoiler Up Taunt: Takamaru strikes a pose by raising his sword at his side with both hands, resembling the one from his game's cover art. Down Taunt: Takamaru sticks his sword into the ground and sits down, meditating.

Right Taunt: A raccoon dog statue appears in a puff of smoke and splits open. Left Taunt: Takamaru dusts off his hakama pants. Spoiler Takamaru appears out of a cloud of smoke like a ninja, referencing his vanish ability in the game. Spoiler Takamaru slightly raised his sword to look at it. He brushes his ponytail slightly.

Spoiler He performs several super fast slashes before cutting down the middle which causes the screen to split in half at a Fiagonal He cuts down a Ninja in Sprite firm which yields points. He performs several smashes before charging his blade and performing one Final powerful cut which releases a flash of lightning.

Orange Based on the Tengu and Earth Demon Jacket turns white, shirt becomes orange, and pants becomes brown. Red Based on Lord Aosame Jacket turns teal with his shirt and pants being dark red. Teal Based on Lord Ryokusame Jacket turns grey, shirt turns green, and his pants turns teal. Magenta Based on Murasame Jacket turns brown, shirt is a crimson red, and pants becomes magenta Brown Based on Captain Rainbow Takamaru Jacket becomes burgandy, shirt becomes brown, and the pants become green with black stripes running down them.

Hair also becomes a darker and duller blue with the skin ton also having a more darker tint to it. Blue Based on the Takamaru Sprite The jacket is a saturated, bright red while the shirt and pants are a bright blue. Takamaru's hair would also be brighter blue. Purple Samurai Warriors 3 version of Takamaru Takamaru retains the red jacket with a duller collar and yellow trimmings, a lavender shirt, white pants, and more darker hair color.

Spoiler Appears within a pink crystal and then shatters it before performing a quick slash spin and stabbing upwards. Spoiler Swipes once to his right, points his lance upwards then stabs the floor. Classic Mode: The Strongest Warrior All opponents are characters noted for their immense strength and abilities within their universe. This is because Galacta Knight is seen as the strongest warrior in history and seeks other strong opponents in order to defeat them. Unlike Ganondorf, Link consistently has to overcome challenges to defeat the King of Evil.

Even then, it requires divine intervention of some sort for him to finally finish off the beast. Left Taunt: -. Spoiler Grovyle warps in using a Warp Orb followed by Celebi who arrives via a psychic tear. Spoiler Grovyle jumps into a cautious stance reminiscent of the portrait for Special Episode 5. Celebi giggles softly. Grovyle brings his leaf blades across each other. Celebi shimmers sightly. Spoiler Note: All voice lines appear as text boxes with portraits as a reference to the source material.

These appear above the results HUD. Grovyle faces away from the camera. He turns to the camera with a Time Gear in hand and tosses a Warp Orb at the ground, vanishing in a cloud of smoke. Celebi flies into view attempting to find him.



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